This gallery contains 84 photos.
Welcome to the FCB Dragoncon 2012 Photographic Tour. Enjoy!
CCG's, Board Games, Table Top
It’s no secret that all the gamers in town will be at Dragon-Con for the next few days instead of at their local hobby shop. So in between my oh so busy regimen of throwing tennis balls against the wall to cure boredom, how bout we offer packs of Magic The Gathering at 4 for $10 instead of the normal 3. Limit 12 packs per person please so that we don’t run out.
FCB Will be hosting it’s first remote event on Friday October 12th at 6:00 PM. The event will be held at the Guest House Inn down the street from the North Atlanta Trade Center. I am sure that many of you traveling in are already staying there.
This will be a team event and it will cost $30 per three player team. It will also be a good chance for you to fine tune your decks for the regional event held on the next day. The winning team will receive three boxes of the new booster set releasing before the event. Runner up prizes will vary depending on participation.
Team spots are limited so you will want to preregister by using the paypal button below.
Always eager to get information out in the shop so you can get your money into it, here’s an update about Commander’s Arsenal which was discussed very briefly at the Comic-Con Magic Panel (if you missed it watch it on Youtube or to see everything including some bad camera work check out Twitch.tv)!
So the the idea behind Commander’s Arsenal is Commander sold extremely well the first time it was released (have you tried to find the original collection of Commander decks? Near impossible!) and they want to make it a yearly thing–except they didn’t see exactly how well it was selling until it was too late to make new decks and cards, so they made the Arsenal.
What all is in the Commander’s Arsenal? To the left you can see the 120 foil Ultra-PRO sleeves . And these are the high quality sleeves the make, not the ones you spend $3 on and they break after 2 shuffles. Then in the middle we have a favorite of collector’s 10 oversize legendary foil cards, so far only Azusa, Lost but Seeking has been revealed, but expect a good collection of legends to shine as your commander. Below that we see the Premium Commander Lifecounter. Tried of using 14 different dice just to show one person’s life total? Have a nice counter that goes from 0-99 while staying beautiful.
Also included are 20 double sided battle markers so you can easily show if cards have plus or minus dice counters. Above that in the photo we see some of the 18 premium foil cards like Sylvan Library
The expansion symbol looks pretty swank too
We’ll be putting up more info as it surfaces, make sure to stop by and reserve as soon as you can! MSRP is $74.99!
FCB Cardfight Vanguard Tournament Atlanta Georgia
Saturday August 25th 2012 FCB Will host it’s third Cardfight Vanguard Team Tournament event. In our first we had nearly 30 competitors sign up, and this one looks to be just as promising. Registration is on going and spots may be reserved by calling the store or commenting on this blog article. Entry is $30 per team, max team size is 4 as you may have one alternate. The tournament will be run with swiss pairs and will start at 6:00 PM EST.
Prize support will include 1 box of the new Demonic Lord Invasion to the winner along with 2 boxes of Extra Booster 3 “Cavalry of Black Steel” with other prizes to runner up teams. Get your entries in, as this event is REALLY close to happening.
Starting this Tuesday at FCB Atlanta, we will now be hosting Magic booster drafts every night except Sunday, starting at 6:30 pm, with a $13.50 (plus tax) buy in, store credit to the top three. This is in addition to any other events we may be running that night. This week’s Friday Night Magic is also a draft, with the same start time, price and prize structure, but we will also be running a standard constructed event alongside it with no buy in, and promos to the top four. Saturday will have a standard constructed Magic tournament at 12:30 pm, with no buy in and $15 store credit to the winner. At 2:00 there will be our regular Cardfight Vanguard tournament with a $5 buy in and prizes available to winners. Finally, at 7:00 we will have another Draft Draft at the Derby, as mentioned in last week’s update, with a $26 buy in, the same prize structure as above, and, of course, beer.
This Wednesday for D&D Encounters we will be one DM short due to scheduling conflicts, so seats a slightly more limited, but there are still two spots left for those who have not signed up yet. Thursday for Board Game Night we will have two options available for play. The first is Arkham Horror, a Fantasy Flight game set in the Call of Cthulhu mythos. The second is another Fantasy Flight product called Descent: Journeys in the Dark. For those of you familiar with the original Descent, this is the new second edition version, which hit shelves last week.
Finally, for those of you on our comic book pull list, DC today asked retailers to not sell Batman Incorporated #3 until next month, as some of the content might be viewed as insensitive to the families of the Aurora, Colorado shooting victims. We will be complying with this request, so don’t be worried that your copy didn’t come on release day.
In Return to Ravnica we see the concept of the guilds continue. Each guild will have a spanking new keyword specific to them and none of the originals will be present. Some leaders from the previous set are the same, but all leaders will have a brand new mythic card.
|Set Name||Return to Ravnica|
|Block||Set 1 of 3 in the Return to Ravnica block|
|Number of Cards||274|
|Prerelease Events||September 29-30, 2012|
|Release Date||October 5, 2012|
|Launch Weekend||October 5-7, 2012|
|Game Day||October 27-28, 2012|
|Pro Tour Return to RavnicaDates||October 19-21, 2012|
|Pro Tour Return to RavnicaLocation||Seattle, WA, USA|
|Pro Tour Return to RavnicaFormats||Swiss:
|Official Three-Letter Code||RTR|
As far as guilds per set, Return to Ravnica will have five major guilds represented while the second in the set. This is the first deviation from the original set up of Ravnica, which had four in the first set, three in the second set, as well as three in the last set. Whether the specific card archetypes per guild will stay is unknown.
The Return to Ravnica Guilds:
The second set, named Gatecrash, will have the next five guilds.
|Block||Set 2 of 3 in the Return to Ravnica block|
|Number of Cards||249|
|Guilds||Orzhov, Dimir, Gruul, Boros, Simic|
|Prerelease Events||January 26-27, 2013|
|Release Date||February 1, 2013|
|Launch Weekend||February 1-4, 2013|
|Game Day||February 23-24, 2013|
|Pro Tour Gatecrash Dates||February 15-17. 2013|
|Official Three-Letter Code||GTC|
The selection of the guild colors was well thought out, with an even split of the five colors. This should make for a much easier draft, with many more options to build a deck off of. Return to Ravnica will be drafted with three booster packs of itself as per normal in the first set of a block. Then, Gatecrash will continue on the same trend, having five guilds that weren’t in the previous block and being drafted with three boosters by itself. Finally, the final set codenamed “Sinker” will shake things up having all ten guilds together in the set, and drafting a pack of Sinker first, then Guildpack, then Return to Ravnica. These should make drafts particularly entertaining to watch and see how players will build their decks.
So here’s the part that gets money out of the pocket, how prereleases will work. Read more [+]
Five years after the release of Invasion, the Ravnica block appeared in 2005 to revive the multicolor cards in Standard. The popularity of the multicolor system, the hybrid cards and the unique guild dynamic, quickly made it a popular set for players at the time. Its popularity still lives on in Modern, making the announcement of the newest block “Return to Ravnica” an exciting development for players old and new.
Players have already begun to speculate on which cards will be returning in the new block, but for those that aren’t familiar with the original block, here’s what it had to offer. Following the popularity of Invasion, Bill Rose (the VP of R&D was at the head designer) wanted to revisit the multicolor mechanics at a later date. Five years later, the task fell to Bill’s replacement, Mark Rosewater.
Mark and his team faced the daunting task of making a new multicolor block that would stand apart from Invasion rather than feeling like a sequel. Their solution was the addition of guilds. In this plane of the multiverse Ravnica is a massive city that spans an entire planet. In order to run a city of that size, most of the power is controlled by the ten guilds. In order to make a game represent this, many of the cards “belong” to a specific guild. Each of the guilds is represented by two of the five standard colors, making the majority of the cards limited to certain guilds while in Invasion you saw friendly colors creating harmony and enemy colors being used for specific effect.
In order to make the guild concept work smoothly, each guild had certain types of cards that act as members of the guild.
“Bounce” Land (aka Karoos) – returns a land to the players hand as it enters the battlefield but produces both mana of the guild colors at the same time
Guildhome Land – produces colorless mana but has an added ability that will benefit the guild
“Shock” Land – a dual land that comes into play tapped unless you lose 2 life, taps for a mana of either color and has the land subtypes of those mana
Guild Affiliated Artifact
Three Hybrid Mana Cards, one per rarity with the uncommon always as a “guild mage”
The other aspect involved in the guild architecture is private keywords or ability words, like “Dredge”. Each guild had a specific keyword it used. This continued the theme of limited abilities based on guild and changed up the game.
Now that the past of Ravnica has been discussed the next post will talk about the future with Return to Ravnica.
Hey all, my name is Gene. You might have already played against me in FNM, the Saturday Magic tourney or just hanging around the store. If it isn’t obvious by now I play Magic, and not much else. I’ve also spent a lot of time studying the rules and can help you out with most rule questions (I still don’t have layers memorized sadly). I’ll be writing a bit more as we have content to put up.
Like this Friday Night we’ll be doing a deck tech with the winner of FNM! So bring your best deck (with a decklist if you think you’re going to win!), and if you win we’ll be asking why you’re playing what you’re playing and how it works out for you in matches!
If you are an experienced player with a current standard deck, then this product probably isn’t for you. But for you beginners, or players with friends that they wanna
sucker introduce to the game, this product is right up your alley. At the FCB stores you can get a preconstructed deck made by one of our community members that has some interesting wrinkles in it. The 60 card decks come fully sleeved in an ultra pro deck box and they contain cards that are legal for standard tournament play. The decks are intro level, but are quite well constructed. At $12 they are quite a deal as well.
The first deck is Black / White Exalted and it features a pretty tricky combo that is the unblock-able Tormented Soul with exalted buffs from exalted creatures like Knight of Infamy, Night of Glory, Duty Bound Dead, Aven Squire, and Servant of Nefarox. It also features Vampire Nighthawk, because honestly that card is too good to leave out of any black deck. It also features control in the form of Pacifism and Murder, the enchantment Dark Favor and a Ring of Xathrid artifact.
These decks were built by a FCB customer named David Lambright, so as any customer driven concept goes let’s see what you got! Use the comments here to share what you would do with a budget pre con. Also, click read more to see the full deck list.